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Old Jun 01, 2005, 03:53 AM // 03:53   #1
Ascalonian Squire
 
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Default Problems with gate in Isle of the Dead Hall

Ok, supposedly A.Net just released a fix for this. However, the gates STILL do not function at all. Our guild hall is the Isle of the Dead, and we have never been able to operate the d*mn gates , nor have we seen any opponents operate them. There are 6 gate locations, 2 on each side (Enemy and Guild) and two in the center at each bridge. After the "fix" release, the two on the bridges are completely missing during battle, but are there when not in battle. Additionally, during battle, the two lower gate levers on the enemy side are about 15 feet in the air.

Anyone have any idea how the h*ll to operate these things? Under what conditions do they close or open? Ive sent bug reports to them, which have NEVER BEEN ANSWERED. I'd love to know how to protect the guild hall I spent so much effort, money and time to get. As of now it is an open park where anyone can walk right in. No tactics will win against an organized force.

One other thing we've been noticing all over, both in guild combat and in quest....the NPC Henchies just floating off into outer space. This happens constantly. Anyone else noticing this?
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Old Jun 01, 2005, 06:37 PM // 18:37   #2
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Anyone? Anyone?.....Beuller? Beuller?
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Old Jun 01, 2005, 10:16 PM // 22:16   #3
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Ummm I've not experienced the henchies issue just any ole time, only if we respawn after getting killed.....then several times I've noticed a different henchie just bolt of in a direction....ignoring terrain so as to not allow you to heal them or rez them.
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